| Cytat: |
|
enableWarnings = 1 [gamepacks\Trainz\plugins\IndexedMeshExport.dll] { buildNeighborArray = 0 forceTxtOverwrite = 0 defaultMaterialColor = 0 disableautobillboard = 1 } [gamepacks\Trainz\plugins\ProgressiveMeshExport.dll] { buildNeighborArray = 0 forceTxtOverwrite = 0 defaultMaterialColor =0 disableautobillboard = 1 } [gamepacks\Trainz\plugins\AnimationExport.dll] { } |
| Cytat: |
| mesh-table
{ default { mesh "4e_body/4e.lm" auto-create 1 effects { pc0 { kind "corona" att "a.corona0" texture-kuid <kuid:202789:101> directional 1 object-size 0.1 } pc1 { kind "corona" att "a.corona1" texture-kuid <kuid:202789:101> directional 1 object-size 0.1 } tc0 { kind "corona" att "a.corona2" texture-kuid <kuid:202789:101> directional 1 object-size 0.1 } tc1 { kind "corona" att "a.corona3" texture-kuid <kuid:202789:101> directional 1 object-size 0.1 } } } pb0 { mesh "4e_lamp/pb0.im" } pb1 { mesh "4e_lamp/pb1.im" } pb2 { mesh "4e_lamp/pb2.im" } tb0 { mesh "4e_lamp/tb0.im" } tb1 { mesh "4e_lamp/tb1.im" } tb2 { mesh "4e_lamp/tb2.im" } l_pb0 { mesh "4e_body/pb0.im" auto-create 1 } l_pb1 { mesh "4e_body/pb1.im" auto-create 1 } l_pb2 { mesh "4e_body/pb2.im" auto-create 1 } l_tb0 { mesh "4e_body/tb0.im" auto-create 1 } l_tb1 { mesh "4e_body/tb1.im" auto-create 1 } l_tb2 { mesh "4e_body/tb2.im" auto-create 1 } shadow { mesh "shadow/shadow.im" } kabina { mesh "4e_body/4e_kab.IM" auto-create 1 } night { mesh "night/4e_kab.IM" night-mesh-base "default" } } |